MV anecdotes
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Les cinq cartes Barrensteppe Siege, Frostcliff Siege, Hollowmurk Siege, Windcrag Siege et Glacierwood Siege, de l'édition Tarkir: Dragonstorm, forment un cycle appelé "- Siege".
Les mots d'ancrage associés à chacun des modes des cartes correspondent aux deux clans de Tarkir dont on peut obtenir le wedge correspondant en ajoutant une troisième couleur qui n'est pas l'alliée commune des deux couleurs du coût de mana (sinon on obtiendrait un éclat), à savoir : Abzan, Jeskai, Sultai, Mardu et Temur (voir aussi cette anecdote).
Ce cycle est inspiré d'un autre cycle paru dans l'édition Fate Reforged (voir cette anecdote).

Source ("The two-color cards in a wedge set want to be enemy-color cards, as that's what is supported in a wedge-focused Limited environment. Players can start with an enemy-color pair, allowing them to move into one of two three-color wedge factions. If you take an ally-color pair, that card can only go in one wedge.")
Les cinq cartes Betor, Kin to All, Shiko, Paragon of the Way, Teval, Arbiter of Virtue, Neriv, Heart of the Storm et Ureni, the Song Unending, de l'édition Tarkir: Dragonstorm, ainsi que les cinq cartes Betor, Ancestor's Voice, Shiko and Narset, Unified, Teval, the Balanced Scale, Neriv, Crackling Vanguard et Ureni of the Unwritten, de l'édition Tarkir: Dragonstorm Commander Decks, forment un cycle de dragons esprits légendaires, chacun étant rattaché à un des wedges des clans de Tarkir, respectivement : Abzan, Jeskai, Sultai, Mardu et Temur (voir aussi cette anecdote).

Source ("The two-color cards in a wedge set want to be enemy-color cards, as that's what is supported in a wedge-focused Limited environment. [...] That meant if we put dragonlords in the set, they would have to either be monocolor or three-color creatures. [...] The Creative team decided they would rather create new three-color Dragons and five Spirit Dragons that help the clans. [...] A mythic rare cycle of legendary three-color Spirit Dragons")
Les cinq cartes Armament Corps, Warden of the Eye, Sultai Soothsayer, Mardu Roughrider et Bear's Companion, de l'édition Khans of Tarkir, forment un cycle de créatures tricolores peu communes, soutenant chacune un archétype de formats limités et rattachées aux wedges des clans de Tarkir, respectivement : Abzan, Jeskai, Sultai, Mardu et Temur (voir aussi cette anecdote).

Source ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Les dix cartes Voyage Home, Haunt the Network, Gastal Thrillseeker, Boom Scholar, Veteran Beastrider, Embalmed Ascendant, Broadside Barrage, Broodheart Engine, Cloudspire Coordinator et Skyserpent Seeker, ainsi que les dix cartes Guidelight Pathmaker, Haunted Hellride, Apocalypse Runner, Rocketeer Boostbuggy, Lagorin, Soul of Alacria, Dune Drifter, Boosted Sloop, Thundering Broodwagon, Cloudspire Skycycle et Rangers' Aetherhive, de l'édition Aetherdrift, forment un cycle de sorts, respectivement de montures ou véhicules, bicolores peu communs soutenant chacun un archétype de formats limités.

Source 1 (Just My Archetype - "Recently, we've been exploring giving each two-color pair an in-universe representative. This gives our settings more identity and can help guide drafters. In Aetherdrift, each two-color pair is related to one of the ten teams competing in the main race. [...]") - Source 2 (Aetherdrift Draft Archetypes - "To help with Limited gameplay, Magic sets have a strategy for each color pair called a draft archetype. These archetypes indicate what the cards in those colors will excel at doing. Knowing what your deck's archetype is will help you pick which cards you'll want to play.") - Source 3 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")

Source 1 a écrit :
I'll walk you through each of the archetypes, their associated team, and their mechanical identity. [...]

White-Blue: The Guidelight Voyagers
White-blue is a slow, controlling archetype that builds up a board of artifact creatures to eventually overwhelm your opponent. It has artifact synergies that play well with Vehicles.

Blue-Black: The Speed Demons
Blue-black is a slow and steady bleeder deck where you gum up the board and use a variety of cards to slowly plink away at your opponent's life total.

Black-Red: The Endriders
Black-red is an aggressive beatdown deck that takes advantage of start your engines! and max speed to upgrade your attackers.

Red-Green: The Goblin Rocketeers
The red-green deck is a midrange deck that uses the exhaust mechanic to upgrade its creatures to impressive size.

Green-White: The Alacrian Quickbeasts
Green-white is another midrange deck that encourages you to play a lot of Vehicles and saddle with effects that will help boost them on their path to victory.

White-Black: The Champions of Amonkhet
White-black is an aggressive attrition deck, using start your engines! and max speed, which keeps up an endless army of attacking Zombies while whittling away your opponent's resources.

Blue-Red: The Keelhaulers
Blue-red is an aggressive deck that makes use of discard, mostly through cycling, to keep its card flow of attackers coming.

Black-Green: The Speedbrood
Black-green is a recursion-centric deck that focuses on filling up its graveyard and returning large threats to the battlefield.

Red-White: Cloudspire Racing Team
Red-white is an aggro deck that has extra synergy with Vehicles.

Green-Blue: The Aether Rangers
Green-blue is a ramp deck that builds up its mana to play large creatures and Vehicles. It also uses that mana on exhaust costs to overwhelm the opponent.


Source 2 a écrit :
White-Blue Artifact Value
Blue-Black Artifact Bleeder
Black-Red Max Speed Aggro
Red-Green Exhaust Midrange
Green-White Vehicles and Mounts Midrange

White-Black Max Speed Attrition
Blue-Red Discard Aggro
Black-Green Graveyard
Red-White Vehicles and Mounts Aggro
Green-Blue Exhaust Ramp
Les cinq cartes Leonin Surveyor, Glitch Ghost Surveyor, Mutant Surveyor, Goblin Surveyor et Loxodon Surveyor, de l'édition Aetherdrift, forment un cycle appelé "Surveyor".
Les cinq cartes Sundial, Dawn Tyrant, Caelorna, Coral Tyrant, Kalakscion, Hunger Tyrant, Tyrox, Saurid Tyrant et Terrian, World Tyrant, de l'édition Aetherdrift, forment un cycle appelé "Tyrant" de créatures "Vanilla" (sans texte de règles) légendaires issues du Plan de Muraganda.
Chacune est représentée symboliquement (par un Pétroglyphe) sur le cercle derrière le Fang-Druid Summoner, qui permet de recruter l'une d'entre elles au choix.

Source 1 (Planes, Trains, and Automobiles - "For Muraganda, we included a handful of cards that care about vanilla creatures and a cycle of vanilla legendary creatures to play into the plane's identity.") - Source 2 - Source 3 (Maro's Aetherdrift Teaser - "• Cycle of vanilla legendary creatures")
Les cinq cartes Country Roads, Reef Roads, Foul Roads, Rocky Roads et Wild Roads, de l'édition Aetherdrift, forment un cycle de terrains appelé "Roads".
Les cinq cartes Riptide Gearhulk, Oildeep Gearhulk, Coalstoke Gearhulk, Pyrewood Gearhulk et Brightglass Gearhulk, de l'édition Aetherdrift, forment un cycle appelé "Gearhulk".
Ce cycle est inspiré d'un autre cycle paru dans l'édition Kaladesh (voir cette anecdote).

Source (Maro's Aetherdrift Teaser - "• Cycle of multicolored Gearhulks")
Les cinq cartes Plains, Island, Swamp, Mountain et Forest, de l'édition Aetherdrift et illustrées par Leon Tukker, forment un cycle d'illustrations nous montrant le Plan de Avishkar (anciennement nommé Kaladesh) et plus particulièrement la cité de Ghirapur. De plus, l'artiste a inclus quelques clins d'œil sur certaines d'entre elles... :
• sur l'illustration du Swamp, on peut apercevoir un Aetherflux Reservoir et un Heart of Kiran ;
• sur l'illustration de la Mountain, on peut apercevoir un Sky Skiff.

Source 1 (Swamp) - Source 2 (Island) - Source 3 (Plains) - Source 4 (Forest) - Source 5 - Source 6
Sur les illustrations des cinq cartes Plains, Island, Swamp, Mountain et Forest, de l'édition Foundations, on peut apercevoir des personnages figurant dans cette même édition, à savoir respectivement Giada, Font of Hope, Zimone, Paradox Sculptor, Tinybones, Bauble Burglar, Kellan, Planar Trailblazer et Loot, Exuberant Explorer (voir aussi cette anecdote).

Source (Character Lands - "There's also a cycle of character lands featuring five non-Planeswalker characters: Giada, Zimone, Tinybones, Kellan, and Loot.")
Sur les illustrations des cinq cartes Plains, Island, Swamp, Mountain et Forest, de l'édition Foundations, on peut apercevoir des planeswalkers figurant dans cette même édition, à savoir respectivement Ajani, Caller of the Pride, Kaito, Cunning Infiltrator, Liliana, Dreadhorde General, Chandra, Flameshaper et Vivien Reid (voir aussi cette anecdote).

Source (Character Lands - "[Planeswalkers]' adventures are highlighted on these character lands, basic lands that highlight one of five corresponding Planeswalkers.")
La carte Who's That Praetor? rassemble chacun des Praetors Phyrexians apparus pour la première fois dans l'édition New Phyrexia (voir cette anecdote) et réapparus en transplanant au fil des éditions précédant les événements de l'édition March of the Machine, sous les traits des cinq cartes Elesh Norn, Mother of Machines, Jin-Gitaxias, Progress Tyrant, Sheoldred, the Apocalypse, Urabrask, Heretic Praetor et Vorinclex, Monstrous Raider qui forment un méga-méga-cycle avec des parutions étalées sur plusieurs éditions de l'"Arc Phyrexian".
Le nom de la carte fait référence à "Who's That Pokémon?" de la série TV animée Pokémon (une version en ligne du jeu est disponible) et joue sur le fait qu'Ebon Praetor est le premier Praetor non-Phyrexian.
La carte située derrière l'illustration de Who's That Praetor? est All Is Dust (édition Ultimate Masters).
Cette carte a été imprimée pour la première fois lors du "Unknown Event" à la MagicCon: Philadelphia 2023.

Source 1 (vidéo 10 Easter Eggs In Mystery Booster 2! - #8) - Source 2
Les cartes Mistform Mask, Mistform Dreamer, Mistform Wall, Mistform Mutant et Mistform Skyreaver forment un cycle vertical (cartes d'une même couleur mais avec une rareté différente) de l'édition Onslaught, ayant en commun la capacité de permettre de changer leur type de créature, ou celui d'une créature enchantée ou ciblée.
De plus leurs textes d'ambiance se font écho : cinq "grandes illusions" ("myth of reality" dans la version anglaise) sont énoncées : la familiarité, la dévotion, la conviction, la fraternité et la confiance.
Les dix cartes Karmic Guide, Defender of Law, Weatherseed Faeries, King Crab, Rank and File, Eviscerator, Defender of Chaos, Parch, Bloated Toad et Darkwatch Elves, de l'édition Urza's Legacy, forment un cycle de "Color-Hosers" (hétérogène en rareté).
Les deux cartes Bayek of Siwa et Aya of Alexandria, de l'édition Assassin's Creed, forment une paire (leurs capacités sont synergiques) et représentent la même scène de deux points de vue différents, en champ-contrechamp. De plus leurs textes d'ambiance se complètent pour former une seule phrase.
Ces deux cartes sont illustrées par JB Casacop.
Les deux cartes Serene Heart et Tranquil Domain, de l'édition Mirage, forment une paire et représentent le même personnage de deux points de vue différents.
Ces deux cartes sont illustrées par D. Alexander Gregory.
Les cinq cartes Surging Sentinels, Surging Aether, Surging Dementia, Surging Flame et Surging Might, de l'édition Coldsnap, forment un cycle appelé "Surging". Ce sont les seules cartes avec la capacité Remous (hormis la Thrumming Stone qui permet de la conférer à tous les sorts que vous lancez).
Les cinq cartes Heliod, the Radiant Dawn, Rona, Herald of Invasion, Ayara, Widow of the Realm, Etali, Primal Conqueror et Polukranos Reborn, de l'édition March of the Machine, forment un cycle de créatures légendaires pouvant chacune se transformer en Phyrexian avec une couleur alliée.
Les cinq cartes Font of Vigor, Font of Fortunes, Font of Return, Font of Ire et Font of Fertility, de l'édition Journey into Nyx, forment un cycle appelé "Font". De plus leurs textes d'ambiance se font écho.
Les dix cartes Empyrean Eagle, Dreadwing Scavenger, Perforating Artist, Ruby, Daring Tracker, Good-Fortune Unicorn, Fiendish Panda, Balmor, Battlemage Captain, Wardens of the Cycle, Heroic Reinforcements et Tatyova, Benthic Druid, de l'édition Foundations, forment un cycle de sorts bicolores peu communs soutenant chacun un archétype de formats limités.

Source 1 (Foundations Draft Archetypes - "Magic sets are commonly designed around a specific strategy for each color pair. [...] For Foundations, the color pairs have been distilled into their most recognizable forms. [...] Each color [pair] has a "signpost uncommon," which is a two-color card that plays into its color pair's specific strategy. [...]") - Source 2 - Source 3 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")

Source 1 a écrit :
If you're curious about what those archetypes are, you can find them all here alongside some key cards to look out for.

White-Blue Flying
Falcons, faeries, and feathered folk of all forms are the faces of the flying deck. Fliers are an easy way to get damage past your opponent's creatures, so focus on aggressive creatures that can close out the game. A card like Healer's Hawk may look innocuous, but a one-mana flier that gains life is just what this deck needs.

Blue-Black Graveyard
Just because something has gone to the graveyard doesn't mean it's gone for good. Sometimes, dead is better when you're playing blue-black. Churn through your deck as you draw and discard cards. Then, utilize those cards you discarded with creatures like Dreadwing Scavenger or Soul-Shackled Zombie.

Black-Red Raid
Charge! Barrel down on your foes with an unstoppable horde of red and black creatures. Several cards in this color pair have the raid ability word, which cares about if you've attacked this turn. This is one of the most aggressive decks in Foundations, so keep an eye out for cards that can clear a path forward like Gorehorn Raider.

Red-Green Power
Harness unlimited power with this aggressive color pair. This archetype wants you to control creatures with a power of 4 or greater. While some cards might not have that much power, they may be able to buff another creature or make you a large token, such as Dragon Trainer.

Green-White +1/+1 Counters
Just because a creature is small doesn't mean it will stay that way. Anything can become a massive threat as green-white builds up its creatures with counters. Low-power creatures with useful abilities, such as trample on Beast-Kin Ranger, can hit hard with a stack of counters on them.

White-Black Life Gain
Not only does life gain help you outlast your opponents for long enough to cast massive creatures, but it can also be spun into a defensive tool. Several cards care about when you gain life, so a card like Dazzling Angel can trigger Fiendish Panda's ability.

Blue-Red Spells
This deck spells defeat for your opponent. Commonly referred to as a "spellslinger deck," this strategy cares about casting several instant and sorcery spells on a single turn. Some of those spells can even be cast from your graveyard. Inspiration from Beyond can be cast twice, each time returning another card and enabling powerful turns.

Black-Green Morbid
Live, die, and repeat in the black-green morbid deck. Cards with the morbid ability word care if any creature has died, whether it was your creature on an opponent's creature. You can remove an opponent's creature with the concisely named Stab, then use that creature's death to trigger Wardens of the Cycle.

Red-White Aggro
Play fast, do smash, and have a blast at your local Prerelease. Rather than working toward a singular, massive creature, this deck wants you to create a large board of small creature tokens, then buff them up with large anthems. Cat Collector will continue to procure purring pals, then give them a massive boost with Heroic Reinforcements.

Green-Blue Ramp
Mana is the backbone of Magic, and green-blue decks understand this better than anyone else. Playing out more lands allows you to cast massive creatures while also triggering effects that care about lands entering. Tatyova, Benthic Druid will swim through your deck and dive down for powerful cards. Combine her with Grow from the Ashes for a card-drawing, land-ramping, game-winning deck.


Source 2, le novembre 10, 2024 a écrit :
pontemosca a demandé:

Hi Mark, Why does Foundations has one signpost gold uncommon instead of two?

We made sure Foundations was draftable, because all our booster product is draftable, but Foundations is about much more than just drafting. Drafting is a lower priority.
Les cinq cartes Ajani Fells the Godsire, Tamiyo Meets the Story Circle, The Creation of Avacyn, Ral and the Implicit Maze et The Hunger Tide Rises, de l'édition Modern Horizons III, forment un cycle de Sagas, chacune faisant référence à l'histoire de l'un des cinq planeswalkers imprimés dans l'édition (Sorin ayant créé l'archange Avacyn).

Source (Avacyn)
Les dix cartes Knightfisher, Persistent Marshstalker, Reptilian Recruiter, Brambleguard Veteran, Harvestrite Host, Moonstone Harbinger, Harnesser of Storms, Honored Dreyleader, Flowerfoot Swordmaster et Long River Lurker, de l'édition Bloomburrow, forment un cycle de créatures, chacune appartenant à une tribu majeure associée à une des paires de couleurs dans l'édition (voir cette anecdote) et dont l'effet est renforcé lorsque vous contrôlez une créature de cette tribu ou qui accorde un bonus aux autres créatures de cette tribu que vous contrôlez.
Les dix cartes Dazzling Denial, Psychic Whorl, Scales of Shale, Take Out the Trash, Rabbit Response, Sonar Strike, Pearl of Wisdom, Cache Grab, Might of the Meek et Polliwallop, de l'édition Bloomburrow, forment un cycle d'éphémères/rituels dont l'effet est renforcé ou le coût de lancement est réduit lorsque vous contrôlez une créature d'une tribu majeure associée à une des paires de couleurs dans l'édition (voir cette anecdote).
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